1990
Awards:
Hugo
Rating:
★ ★ ★ – –
The Vor Game is yet another
installment in Bujold’s lengthy Vorkosigan Saga and it is the fourth book in that
series to win either the Hugo or the Nebula. In the saga’s internal chronology,
it comes after Falling Free and Barrayar, and before Mirror Dance.
I’ve
already gone into some detail about the Vorkosigan Saga’s setting and main
characters in my reviews of those other three books, so I won’t repeat all of
that here. The summary is that it takes place in a universe where humans have
colonized many planets and can travel many light years in a single jump by using
wormholes. The Vorkosigan family is one of the more influential branches of the
Vor, a powerful military caste living on the planet Barrayar, which is ruled by
the young Emperor Gregor.
This
book stars Bujold’s oft-recurring protagonist Miles Vorkosigan, the son of the
superlatively titled Admiral Count Aral Vorkosigan (who is, in turn, arguably
the most powerful man on Barrayar next to the emperor).
The important thing to
know about Miles is that his mother was attacked with poison gas when she was
pregnant with him, and the result was that he was born extremely small with
fragile bones that are easily broken. What Miles makes up for in physical stature
and robustness, however, he more than makes up for in brains, charisma, and
ego.
At
the beginning of this story, Miles is a lowly ensign just graduated from the
Barrayaran military academy. To teach him humility and cure his rampant tendencies
toward insubordination, the military assigns Miles to Kiril Outpost, a bleak,
frozen base on the arctic circle, where his job is to monitor weather data.
In
short order, Miles’ unwillingness to blindly do what he’s told manages to get
him in deep trouble with his commanding officer and hauled in front of Imperial
Security (“ImpSec”). ImpSec decides it’s doing nobody any good to have Miles at
the weather station and that someone of his talents would be better used clearing
up a military and diplomatic mess at one of the major wormhole hubs.
In
his new assignment, Miles discovers that the Barrayaran’s enemies, the Cetagandans,
are planning a sneak attack on the wormholes that connect most of Barrayar’s
key worlds. Mercenary fleets are being hired by both sides to, on the Cetagandan
side, set up an invasion force and, on the Barrayaran side, to counteract it.
It gets even more complicated when some of the mercenaries turn out to be
double and even triple agents.
While
all of this is going on, Miles stumbles across the young emperor Gregor, who
escaped from his security people in order to have an adventure, but who has
gotten himself in way over his head on a ship with some of the aforementioned
double-agent mercenaries. In addition to exposing the Cetagandan invasion
plans, Miles is then also responsible for delivering Gregor back home safe and
sound. The two of them escape death and/or the brig by only a hair’s breadth several
times on several different space stations and ships.
This
story was faster paced and more entertaining than most of the other books in
the Vorkosigan Saga. It had adventure, close shaves, and conflict with authority. But it still had some of the key disappointing characteristics of the others.
One
of the problems is that Vor politics are almost as convoluted and uninteresting
as those in Cyteen. There are some sizeable
hunks of the Vor Game during which you can ignore the diplomatic minutia and
focus on the adventures and spies and captures and escapes and re-captures and
re-escapes. But the politics keep reappearing to drag the story down.
The
other problem is that Miles is an irritating main character.
He has the potential to be a great hero; he has charisma and personality and he’s
had to overcome prejudice and physical limitations almost solely by force of
will. But I find him annoying.
I
think it’s partly because Miles presents himself as a disadvantaged lowly
ensign in public, but he can—and does—whip out his high-caste status and use it
to threaten people or to get out of dangerous situations whenever he needs to.
His flippant insubordination
is treated like a funny joke that he can get out of by playing one of his many
trump cards at any time. He can pretend to be a grunt in the infantry, but at
any moment he could get called by his dad’s buddy, the head of Imperial
Security, or his childhood playmate, the Emperor, to be hauled out of the
arctic and command his own flashy fleet. It makes it seem like he’s just playing at danger and self-sacrifice.
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